3D Models – Introduction When creating our Three.js scene, we can natively generate basic 3D objects such as cubes. 3D modeling is a concept that […]
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Chapter 6 – Sprites and Particles in Three.JS
Introduction The Three.js Sprite class consists of a 2D surface always facing the camera, usually with a partially transparent texture.Note that Sprite type objects cannot […]
Continue readingChapter 5 – Using Three.js textures – The Basics
In the world of 3D, a texture generally represents an image applied on the surface of a 3D object. These images are, for the most […]
Continue readingChapter 4 – The main types of Three.js Materials
Let’s modify the visual aspect of our 3D objects ! This new article will help us to customize even more our 3D objects thanks to […]
Continue readingChapter 3 – The main types of Three.js Geometry
In the previous chapter, our goal was to create a simple Three.js scene composed of a rotating cube. To do this, we instantiated a 3D […]
Continue readingChapter 2 – A Hello World with Three.js
In this new chapter, we will apply the theoretical concepts of the previous article. I strongly advise you to start by reading the first chapter […]
Continue readingChapter 1 – The Basic Concepts of Three.js
Are you ready to start our 3D adventure ? This first chapter details the basic concepts used in a Three.js project ! This simplified diagram […]
Continue readingThree.js : Introduction
What is Three.js ? Three.js is a JavaScript library created by Ricardo Cabello in 2010. Nowadays, many contributors help daily to develop it on Github. […]
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